SkyWaltz’s heart pounded in her
chest like a pair of Yagudo beastman drums.
(And so did mine as I shifted my
weight in the desk chair.) She had
trained for this moment for weeks (a
couple evenings at the keyboard).
She had researched strategies and consulted fellow adventurers (through online forums and an in-game chat
system that showed up in shades of purple).
Well-fed with potatoes and crab meat (which
boosted her health and defense points), she approached the vortex that
would send her to battle with the stony god-beast (Titan Prime, level 25, six levels above SkyWaltz). Faced with the possibility of her
imminent death (and a loss of hard-earned
experience points), SkyWaltz reflected on her life.
Since she had left her hometown of
Windurst, SkyWaltz’s home had been a single, unfurnished room in Bastok’s
residential district (I always thought
the decorating feature was a waste of time and in-game currency). That suited her just fine because the people
who had made her house a home were not there beside her (my mother had passed away from colon cancer two years earlier, in the
summer of eighth grade). But
Vana’diel’s brave adventurers were defined by their ability to leave everything
from their old lives behind. Their
calling was to explore the wilds; they had no need for nostalgia or grief.
Because her home was so sparse,
however, sometimes SkyWaltz would spend all night in the seaside town of
Selbina watching the ships come to harbor (after
my dad had gone to bed the computer was all mine). There, she would eat a dinner of fish
drenched in sweet butter (frozen Lean
Cuisine meals because neither my dad nor I could cook) and drown out her
worries with the sound of local folk melodies (the background noise of Cartoon Network’s Adult Swim on the TV). Sometimes friends would join her (my e-friends and I discussed the deepest
things late at night, things I’d never tell my real-life friends at high
school).
The only friend at SkyWaltz’s side
right now was the benevolent vulpine avatar, Carbuncle, who had first taught
her the ways of the Summoner. The ruby
on Carbuncle’s forehead reflected the anxiety of SkyWaltz’s face, the sweat
dampening her dark-blue hair. It was
time to face the Titan of Earth, time for the young Taru-Taru to claim dominance
over the ethereal giant that shook mountains with its fists. (“Dad! Can you get the phone? I’m in the middle of something!”) One leap into the void and the fight had
begun…
*****
A lot of my family still likes to
castigate me for the years I spent addicted to a massively-multiplayer online
role-playing game called “Final Fantasy XI Online.” They say I missed out on so much because I
would rush home to play on the computer instead of going out. I had no life because I was living
vicariously through a computer-generated creature with blue hair, a dog-like
nose, and pointed ears. They don’t
realize how much that silly game meant to me; they don’t realize that SkyWaltz
may very well have saved my life. Yes,
escapism isn’t the healthiest answer to grief, and I know I missed out on
things, but none of my relatives was a thirteen-year-old girl without a mother
at the time in her life when female guidance matters most. I turned to a virtual world where I could
gain in order to help me cope with the fact that this world was so full of
loss. Who knows what I would have done
without such a resource?
Call it denial, or shock, or an
anomaly of bereavement, but I cried more when, after four years of adventuring,
my dad finally forced me to delete SkyWaltz than I had at my mother’s funeral.
I remember you telling us this story in class i think that its so funny how we gravitate to certain things in life. to your family or anyone else it could have been silly for that to be something you held so near and dear to you but in reality we all have odd weird things that are just normal to us. its good you let it go because it was obviously addicting.
ReplyDelete